The installation aims to showcase the integration of technology and programmatic logic into the field of architectural design. To achieve this, an interface is designed to link the visitor to the technological tools which are not necessarily accessible.
Beyond allowing just the manipulation of the tools and processes, the exhibit also aims to foster an understanding of the way they work, by allowing meaningful interaction to the visitor.
The experience begins with the visitor manipulating a parametric massing model; an abstract representation of a building form. This form is made legible and relatable through the projection of a 3-dimensional “hologram”. The visitor is free to use the provided physical interface to tweak and refine the form to respond to a specific design objective.
The hypothesis form is then physicalised by means of a 3D printer, and is also evaluated via a pre-determined matrix to produce a form of empirical data. The digital model is put into its physical context, and the visitor can experience it at scale through the VR headset. This allows for a juxtaposition of the qualitative and quantitative.
As a means of showcasing this process, the physical scale models generated will be collated into a physicalised performance matrix, illustrating the spread of optimal forms across the design solution landscape.